I first became interested in digital garments after learning about their potential to curb waste produced by a linear, fast fashion economy. I personally wanted to explore how the aesthetic aspects of fashion might be enjoyed without depleting raw resources. The process of simulating digital fabric and art-directing the results was liberating: I got to take an abundance of design risks without worrying about fabrication logistics or material waste.
Custom sewing patterns draped over custom, animated avatars
Digital outfit incorporating sculptural forms and unorthodox materials
Concept video for an imaginary clothing brand
Process
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Cinema 4D, Octane Render, Marvelous Designer, Substance Painter, Mixamo, DAZ Studio, Turbulence FD, Forester, Photoshop, After Effects, Illustrator