I am a CG artist and third year computer science major at Georgia Tech with concentrations in media and artificial intelligence. I explore how computer graphics and visual design influence virtual immersion, and am looking for opportunities to work on productions or installations that require a technical and artistic skill set. Topics of interest include: real-time graphics, proceduralism, and tool design centered around artistic flow.

view my recent projects below :-)

Hand-Painted Plant Tool
(2023)
Pixar (password needed)
Houdini, Python, RenderMan
Live Coded Visuals @ Electronic Sound Systems
(2024)
WREK Atlanta
Hydra JS Video Synth, Flok, Webcam + Focusrite Inputs
Simulated Ecologies
(2023)
The Animation Workshop
Unreal Engine, Blueprints, Houdini
LuminAI (in progress)
(2024)
Expressive Machinery Lab, Georgia Tech
Unity, C#, Shader Graph
Digital Bothy
(2023)
Self-Initiated
Unreal Engine, photogrammetry
PUP Short Film
(2023)
Pixar (password needed)
Nuke, Katana, RenderMan, Perforce
Bushgirl
(2023)
Self-Initiated
Houdini Viewport Art
Sanctuary
(2022)
Glasgow School of Art
Unity
Texture Generation
(2021-2022)
Georgia Institute of Technology
Style Transfer GAN, Cinema 4D, Photography
PUP Firework
(2023)
Pixar (password needed)
Houdini, Procreate
Artificial Friend-Bot
(2023)
Georgia Institute of Technology
Unreal Engine, AWS
Digital Fashion
(2020)
Self-Initated
Cinema 4D, Marvelous Designer, Substance
Worm Feast
(2020)
Self-Initiated
Cinema 4D, X-Particles
Heyedi
(2020)
Cinema 4D
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