I used parametric objects (cylinder, cube, and torus) as bases, layering them with simulated fur and viscous materials to exaggerate tactility. I then deformed these objects and composited my hands onto the final renders to create hyper-real interactions.
Cylinder
![](https://cdn.myportfolio.com/1e85c6a2-3980-497d-ac9f-d9e0bb9d22ca/29ae80b7-263e-4309-b2d7-cc1b6abbc064_rw_1200.png?h=2ccd53d3ad0f5c1ec2988d0813332ec7)
Cube
![](https://cdn.myportfolio.com/1e85c6a2-3980-497d-ac9f-d9e0bb9d22ca/75d3f42c-740d-49b3-b679-420c89bceeec_rw_1200.png?h=2779345bf271fb68949fc5d0128c4645)
Torus
![](https://cdn.myportfolio.com/1e85c6a2-3980-497d-ac9f-d9e0bb9d22ca/1173628b-f760-41a9-905b-4288491ecf5d_rw_1200.png?h=275a02df6289f31133a2686199b3c0e5)
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Cinema 4D, Photoshop