A preview into my work for LuminAia pedagogical software for dancers to improvise with an AI dance agent. I am responsible for the 3D avatar and an interactive shader that visualizes arcs of movement among other features.  I also created a FX control panel to control LuminAi's appearance for live performance. The newest version of LuminAi premiered in an NSF-funded dance performance at Kennesaw State University in May 2024! See more from the Expressive Machinery Lab here.

FX Control Panel for Live Performance

Interactive FX for User Study with Pre-Professional Dancers

(the videos above use placeholder mocap from Mixamo for demonstration purposes)
Clips from the performance.
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(I referenced Keijiro's incredible skinned mesh sample project as a guide for creating the particle FX.) 
Thanks to the entire LuminAI team for their trust and support. Special shoutout to Cassandra 'cat' Monden for mentoring me in Unity and creating such a great codebase!
Unity, ShaderGraph, Character Creator 4
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