Luminai (2022-2024)

Expressive Machinery Lab, Georgia Tech

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A preview into my work for LuminAi, a pedagogical software for dancers to improvise with an AI dance agent. I am responsible for the 3D avatar design (the base mesh is from CC4) and an interactive shader that visualizes arcs of movement among other features. I also created an FX control panel to control LuminAi's appearance for live performance. The newest version of LuminAi premiered in an NSF-funded dance performance at Kennesaw State University in May 2024! See more from the Expressive Machinery Lab [here](https://expressivemachinery.gatech.edu/).

FX Control Panel for Live Performance

Interactive FX for User Study with Pre-Professional Dancers

(the videos above use placeholder mocap from Mixamo for demonstration purposes)

Clips from the performance

1.jpg :: Unedited screenshot from Unity gameview 2.png :: Unedited screenshot from Unity gameview 3.png :: Unedited screenshot from Unity gameview 4.png :: Unedited screenshots from Unity gameview 5.png :: Unedited screenshot from Unity gameview 6.jpg :: Photo from dress rehearsal 7.png :: Performance flier 8.png :: Photo from dress rehearsal

(I referenced Keijiro's incredible skinned mesh sample project as a guide for creating the particle FX.)

Thanks to the entire LuminAI team for their trust and support. Special shoutout to Cassandra "cat" Monden for her Unity wisdom and invaluable mentorship!

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Unity, C#, Shader Graph