XR-penter was developed over my 12-week internship at the University of Tokyo as an NSF-IRES fellow. I joined the Computational Carpentry group within the IGARASHI UI Lab, and developed this research under the guidance of Dr. Doğa Doğan (Adobe), Dr. Maria Larsson and Dr. Takeo Igarashi (both UTokyo).
update- This work has been accepted as a full paper into CHI 2025! dl.acm.org/doi/full/10.1145/3706598.3713331
Video Figure




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MASSIVE thanks to woodworker Geoffrey Hazard for his time, skill and feedback during the case study.
Unity, Meta XR SDK, ProBuilder API