XR-penter (2025)

IGARASHI UI LAB, UTokyo - ACM CHI Full Paper

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XR-penter was developed over my 12-week internship at the University of Tokyo as an NSF-IRES fellow. I joined IGARASHI UI Lab's Computational Carpentry group, and developed this research under the guidance of Dr. Doğa Doğan (Adobe), Dr. Maria Larsson and Dr. Takeo Igarashi (both UTokyo). 

update (Jan 16, 2025): This work has been accepted as a full paper into CHI 2025! dl.acm.org/doi/full/10.1145/3706598.3713331

Video Figure


A big thanks to woodworker Geoffrey Hazard for his help and expertise.
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Unity, Meta XR SDK, ProBuilder API