Hello! I am a technical artist and fourth year computer science major at Georgia Tech. I am looking for opportunities to work on software and productions that require a technical and artistic skillset. I am currently passionate about HCI in the context of creative improvisation, which I have explored through woodwork, dance, live-code and painted plants 🌼.
Note for potential employers: If you are short on time, please start with my projects listed at the top! Password can be found on my resume.
XR-penter
(2024)
IGARASHI Lab (under review- password needed)
Unity, Meta XR SDK, ProBuilder API
Hand-Painted Plant Tool
(2023)
Pixar (password needed)
Houdini, Python, RenderMan
Luminai
(2024)
Expressive Machinery Lab, Georgia Tech
Unity, C#, Shader Graph
Simulated Ecologies (UE + Houdini Scriptable Tool)
(2023)
The Animation Workshop
Unreal Engine, Blueprints, Houdini
Digital Bothy
(2023)
Self-Initiated
Unreal Engine, photogrammetry
Live Coded Visuals @ Electronic Sound Systems
(2024)
WREK Atlanta
Hydra JS Video Synth, Flok, Webcam + Focusrite Inputs
PUP Short Film
(2023)
Pixar (password needed)
Nuke, Katana, RenderMan, Perforce
Bushgirl
(2023)
Self-Initiated
Houdini Viewport Art
PUP Firework
(2023)
Pixar (password needed)
Houdini, Procreate
Sanctuary
(2022)
Glasgow School of Art
Unity
Texture Generation
(2021-2022)
Georgia Institute of Technology
Style Transfer GAN, Cinema 4D, Photography
Digital Fashion
(2020)
Self-Initated
Cinema 4D, Marvelous Designer, Substance